Class: Warlord
Level: 2
Experience: 4/10
Race: Eladrin
Player: William

Initiative Movement Passive Insight Passive Perception
3 5 10 10
Score Ability Ability Mod
17 Stre 3
12 Con 1
10 Dex 0
17 Int 3
10 Wis 0
11 Cha 0


AC Fort Ref Will
17 14 14 12

Hit Points: 24
Bloodied: 12
Surge Value: 6
Surges: 8


  • Heavy Longspear: range 2sq; +3 att roll; 1d10 + 3stre dmg
  • Longsword:: +5 att roll; 1d8 + 3 stre dmg

Race Feats
Eladrin Education: extra skill
Proficient in longsword
Eladrin Will: +1 will, +5 Charm saves
Trance: 4 hour extended rest, and aware of surroundings

Class Feats
Combat leader: you and allies in 10sq get +2 to initiative
Tactical Presence: when ally uses action point, gets 1/2 my intel mod to Dmg.

Commander’s Strike: Adjacent Ally attacks (basic) a target.
Wolf Pack Tacics: Before basic melee attack allow an ally shift 1sq free action.

Warlord’s Favor: Melee vs Ac
*Hit: 2[W] + stre mod & an ally in 5sq 1 + my intel mod for attack rolls.
*Miss: ally in 5sq 1 + my intel mod for attack rolls.

Inspiring Word: Burst 5sq; target uses surge + 1d6 ( used x2 encounter )

Fey Step: Teleport 5sq; does not provoke attack of opportunity.

Lead the Attack: Stre vs Ac
*Hit: 3[W] + stre mod; Remainder encounter me and ally 5sq 1 + intel mod for attack rolls

*Miss: me and ally 5sq +1 attack rolls



Ages of Tevintar, Chantry, the Dalish, and the Eladrin RHINE