Ages of Tevintar, Chantry, the Dalish, and the Eladrin
|3 / 5||6||19||10|
Hit Points: 28
Surge Value: 7
Eladrin Education: extra skill
Proficient in longsword
Eladrin Will: +1 will, +5 Charm saves
Trance: 4 hour extended rest, and aware of surroundings
Frost Blast: A sudden blast of cold comes from target location.
*Hit: 1D6 + int mod. Blast of 1. Int vs Ref
Ghost Sound: Able to make any sound possible appear in designated location.
Prestidigitation: Allows the ability to mess with senses or look of objects.
Mage Hand: Conjurers a hand that can lift 25 pounds and travel 5 feet.
Burning Hand: a Massive blast ensuing from your palm.
*Hit: 2D6 + Int mod. Int vs Reflex. 5×5 Blast
*Miss: Half damage.
Fey Step: Teleport 5sq; does not provoke attack of opportunity.
Shocking Orb: Implement: makes an orb explode in a blast of electricity.
*Hit: 2d6 + Int mod. Int vs Reflex. 3×3 Blast
*Miss: Half Damage.
Maze of Mirrors: forgot….
Fountain of Fire: Summons a massive fire of ongoing affect on target location
*Hit: 3D8 +int Mod. Int vs Ref 5×5 Blast
*Miss: No Damage is done
*Ongoing: 5 damage to anyone starting in or entering affected area.
*Lasts: Till end of encounter.
Shield: Immediately summons a shield for your protection
Immediate: +4 to AC and Ref.
Instant Friend: Out side of battle, make and enemy a friend that will truthfully answer all question. Will do anything except harm himself, ally, or his property.
on higher levels they get a +5 on lower levels they get a -5
:h3. Recruit Badass